Today we publish our latest report, Talent, Education and the Art of Making Games. in English. The report highlight the need for skills in the games and describe different paths into the industry, which educational programmes are available and where in the country they are located, which professional roles there are in the industry, the challenges concerning skills supply, and challenges which affect those who have moved here from abroad to work.
Läs merToday sees the release of the Game Developer Index 2022, the annual industry report that maps and analyses the Swedish games industry as well as international industry trends.
Läs merEvery eighth person in the world has played a Swedish video game. Revenue of the Swedish games industry increased to EUR 2.3 billion during 2019, Jobs increased by 605 new full-time positions to a total of 9,178 employees at 435 Swedish registered companies.
Läs merWith growth of 33% and a value of EUR 1.87 billion, 2018 proved another strong year for Swedish games companies. In the global competition, they have successfully gained market shares, attracted competence and not least created gaming experiences for several hundred million players worldwide. Counting 41 new companies and over 600 new employees in Sweden, the sector is showing stable growth.
Läs merJobs increased by 24 percent, over 1047 new full-time positions to 5338 employees. It is almost the double amount of new positions compared with 2016.
Läs merSweden's public service radio broadcaster has highlighted the phenomenon of loot boxes in computer games this week and whether this could lead to negative consequences for players who spend money in individual games.
Läs merSweden takes leading stance in VR, while new studios join huge hits like Minecraft, Battlefield and Candy Crush Saga in making Sweden one of the world’s best gamedev regions.
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